Changes
- All Pottery Shards has been renamed to Pottery Sherds
- If a vibration is scheduled to be received by a Sculk Sensor or Sculk Shrieker, they will stay queued until all adjacent chunks are loaded and ticking
- Prevents vibration resonance setups from breaking when unloading their chunks from a distance
- The game's application icon has been updated
- This will be a Grass Block in release versions, and a Dirt Block in snapshot versions
Sniffer
- Sniffers can now be tempted by Torchflower seeds
Trails Ruins
- Reworked structures based on community feedback
- Added more structure variants
- Sand no longer generates within the structures
- Tweaked the amount of gravel and dirt
- Tweaked the amount of Suspicious Gravel
- Split the loot tables for the Suspicious Gravel within the structure. There is now a dedicated loot table for Rare loot items (e.g. Pottery Sherds, Smithing Templates), and a dedicated loot table for more common loot drops (e.g. Tinted Glass Pane, Tools, Candles, etc.)
- Due to these changes you might see errors like Failed to get element ResourceKey[minecraft:worldgen/processor_list / minecraft:trail_ruins_suspicious_sand] in an old snapshot world. These are harmless, but existing Trail Ruin structures that was not previously fully loaded might be missing parts of the structure.
Technical Changes
- The data pack version is now 14, accounting for item display orientation changes
- Added a return command
- Added recipe_crafted advancement trigger
Commands
Return
The return command can be used to control execution flow inside functions and change their return value. Effects:
- Remaining separate top-level commands in the currently executing function (if any) are skipped
- The result value of the function command that triggered the function is changed from the number of commands executed to value
- The result value of the return command is also value
Syntax:
- return <valuey
Parameters:
- value: An integer return value
Advancements
New Triggers
- RECIPE_CRAFTED
- Triggered when crafting a recipe
- Conditions:
- recipe_id - the resource location of the recipe crafted
- ingredients - an array of predicates for the item stacks used in the recipe
- A single item stack can only be used to fulfill one predicate
- Each predicate needs to be fulfilled to trigger the advancement. This allows for seperation between recipes that have same identifier but use different ingredients.
- This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger
Tags
- Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
- Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt when placed on top of it
Display Entity
Rendering Changes
- item_display items have been rotated 180 degrees around Y axis to better match transformation applied when rendering items on armor stand head and in item frames
- For reference, order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)
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