Oxygen Not Included

Dieses Thema im Forum "Spieleforum" wurde erstellt von Ixalmaris, 5. Juli 2020.

  1. Snowman_one

    Snowman_one
    Registriert seit:
    31. März 2018
    Beiträge:
    214
    Ohoh. Deodorizer brauchen jetzt Strom! Zwar nur 5W.
    Aber das heisst der Deodorizer Spam im Slime Biome ist wohl vorbei.
     
  2. White Saturn

    White Saturn
    Registriert seit:
    2. April 2000
    Beiträge:
    4.020
    Ort:
    Langen, Hessen
    Über die 5W schreit ja keiner, aber die Kabel... ^^
    Finde es trotzdem gut. Die waren schon ein wenig sehr easy.

    Zocke Space Out nun seit 2 Wochen. Es erinnert vom Feeling her ein wenig an Anno. Ich shippe Mats zwischen den Planetoiden hin und her und erforsche die Map.
    Das Radiation Zeug find ich noch nicht ganz überzeugend.
     
  3. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Kleiner Hotfix
    Changes
    • Refrigerator now produces less heat when in Power Saver mode.
    • Improved vertical spacing of diagnostics and pinned resources UI
    • Removed excess width of overlay legends UI

    Bug Fixes
    • Fixed issue preventing wild and domesticated critter report data from being recorded and presented
    • Fixed issue preventing Critter Whisperer and Moovin' On Up achievement checkbox progress from updating in the UI.
    • Meteor Shower background effects no longer show when meteors aren't falling.
    • Resolved inconsistency in Solar Panel/Heavi-Watt Wire placement. These two buildings can once again be built on top of each other.
    • Base Game Only
    • Worldgen: Fixed Oceania generating without Oil Reservoirs
    • Worldgen: Biome sizes restored to their previous size
    • Restored Barbeque to the consumables menu
    • Rocket animations are no longer cut off when rendered above the buildable area.
    • Fixed crash clicking on the Bio tab if a duplicant had a rocketry interest, which is not in the base game.
    • Removed Spaced Out! Graphite recipe from the Rock Crusher and its codex page no longer crashes.
    • Fixed issue where space destination resources were not reserved by rockets
    • Sight-Seeing Module no longer releases an assigned duplicant while in space
    • Spaced Out! Only
    • Changed Cobalt Ore Atmo Suit to Cobalt.
     
  4. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
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    Beiträge:
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    [​IMG]
    Kleines Update für Spaced Out. Es gibt jetzt auch große Sumpf Karten als Startasteroid (Groß = Wie im Hauptspiel) und Planeten haben jetzt unterschiedliche Starke Sonneneinstrahlung was Solarenergie aber auch buffs/debuffs wie "Zu Hell" beeinflusst.

    Und einige Bugfixes, auch fürs Basisspiel
    Features And Major Changes

    • Spaced Out! Only
      • Added Classic Swamp Cluster
      • Worldgen: Added varied sunlight & radiation values per world.Starting planets will be quite dim and the old "default" sunlight value will not be reached until you are closer to the outer planets in the cluster.
      • Add orbiting skybox objects for rocket interiors
      • Audio:
        • Added new dynamic song: Brighter Future
        • Added new dynamic song: To the Stars
      • Rocket Control Station can restrict access to a variety of interior buildings from being used while on the ground. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch.
      • Added Starmap Location Sensor building
    Changes And Improvements

    • Adjusted colour/saturation of Ocean and Rust biome backgrounds
    • Adjustments to Cycle Sensor and Timer Sensor side screens to be more colorblind friendly.
    • Spaced Out! Only
      • Audio
        • Added Grubgrub sound
        • Added Grubgrub Wormling sound
        • Starmap music is muted during Temporal Tear victory notification.
        • Adjust audio mix on Cartographic Module
        • Added sound to Oracle Box artifact.
        • Add placeholder sound for Radiation overlay activation.
        • Dynamic songs with a Hook section more effectively return to the Day section if the player remains paused for a long time in the Hook section.
        • Dynamic songs with a Hook section will not return to the Hook section within one instance of the song if it returns to Day.
        • Dynamic songs with an Evening section will transition to Evening at 75% of the cycle rather than 60% of the cycle.
      • Regolith Biome Codex and Radioactive and Regolith planetoid naming prefix category
      • Lore for Temporal Tear Opener
      • New icon for Rocketry skill replacing placeholder icon
      • Minor art revisions to Artifact Analyzer
      • Hooked up Cosmic Archaeology achievement icon
      • Updated Chinese localization
    • Base Game Only
      • Added meter to UI art of Liquid Fuel Tank
    Bug Fixes

    • Fixed another trait exclusivity with some Ranching traits.
    • Gravitas Chandelier can be demolished.
    • Reverted unintentional change to steam’s molar mass back to 18.01528
    • Corrected capitalization of kilogram (kg)
    • Solar panel foundations will no longer by destroyed by Duplicant Breath or off gassing tiles like Oxylite
    • Fixed random solid tile destruction (Mafic rock in particular)
    • Fixed layering issue causing care package icons to render above other open UI panels
    • Serum Vial now correctly cures Zombie Spores instead of Slimelung
    • Fixed selection issue with rotatable and flippable buildings
    • Fixed crash when sorting skills screen by skill points or morale when a Duplicant is stored in a rocket.
    • Base game only
      • Fixed crash if a duplicant loses their balloon while in a rocket.
      • Worldgen: Fixed issue where Volcanea'a magma channels contained all obsidian and no magma.Also fixes Magma Channels trait.
      • Worldgen: Fixed issue where volcanoes would not spawn in the core on Rime.
      • Worldgen: Fixed Volcanic Activity trait not spawning volcanoes.
      • Worldgen: Improved worldgen rules for Rime and Oceania to decrease worldgen failures.
      • Worldgen: Fixed Geoactive and Geodormant traits.
      • Worldgen: Minor improvements to Rime, The Badlands, and Oasisse's worldgen rules to reduce failed seeds
      • Worldgen: Relaxed POI spawning rules to significantly reduce worldgen errors caused by world traits.
      • Fixed most cases where Sky Scanners' Automation output doesn't match the meteor shower. This also fixes some cases of them being stuck in the wrong state after upgrading a save.
      • Fixed Sky Scanner not consuming any power after it goes from Detecting to Not Detecting.
      • Fixed a bug where Sky Scanner would flicker its Automation output on load, causing connected doors to open and close.
      • Fixed an issue where in some cases a Sight-Seeing Module ejects a Duplicant on load.
    • Spaced Out! Only
      • Fixed bug that could cause massive amounts of Beetiny to spawn.
      • Fixed a bug where Space POIs had infinite capacity
      • Fixed a bug where Beeta Hives would render behind Drywall & Tempshift Plates.
      • Worldgen: Improved worldgen rules for Radioactive Terra Asteroid
      • Worldgen: Corrected Oxylite amounts in warp destination templates.
      • Pitcher Pump no longer allows nuclear waste to drip out
      • Fixed some possible music de-sync issues on Alpha2 and Prophet6 songs.
      • Railgun Payloads play their falling/impact animations.
      • Fixed a crash when rocket backgrounds are in an invalid state.
      • Fixed crash transporting Bristle Blossom seeds using the Cargo Bay or Interplanetary Launcher.


     
  5. Ixalmaris gesperrter Benutzer

    Ixalmaris
    Registriert seit:
    16. Juni 2016
    Beiträge:
    10.809
    Kleiner Hotfix
    Changes
    • Updated Russian localization

    Fixes
    • Potential fix for issue causing lasting performance impact after opening the research screen.
    • Fixed Pull Back the Veil achievement.
    • Base Game Only
      • Worldgen: Fixed an issue causing extra space to be unnecessarily reserved around world edges.

    • Spaced Out! Only
      • Outhouse and Hand Sanitizer can be stocked while rocket building restrictions are in effect.
     
  6. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Noch ein Hotfix für Spaced Out
    Spaced Out! Fixes
    • Fixed a crash on load for saves where rocket interiors had been rebuilt.
    • Fixed crash that could occur when a rocket enters a Chlorine Cloud.
    • This fixes crashes with messages relating to Assert failed/OrbitalMechanics
     
  7. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    [​IMG]
    Rocketry Renovation Update für Spaced Out
    Hauptsächlich neue Teile für Raketen

    Features

    • Spaced Out! only
      • Rockets can now be self-destructed via the “ABANDON SHIP” UI button. Any Duplicants on board will be blasted towards the closest planetoid in an escape pod, along with a portion of the materials from the rocket.
      • Added Wall Toilet building
      • Added a Ladder Bed building
      • Added Rocket Interior Ports to allow for directly piping gas and liquid into the rocket interior. Existing rockets will need to be rebuilt to make use of these.
      • Gasses and Liquids can be vented to space using rocket interior ports while the rocket is in space.
    Changes & Improvements

    • Duplicants wearing suits are once again able to use hand sanitizer stations/sinks.
    • Resized Hand Sanitizer building from 2x3 to 1x3 and updated art accordingly.
    • The Vending Machine is now demolishable by Duplicants with the Demolition skill.
    • Refrigerators ignore small masses when deciding to enter energy saver mode.
    • Clarified language in fabricator side screen’s "no discovered recipes" text.
    • Spaced Out! Only
      • Updated Starmap “half revealed hex” art.
      • Updated Temporal Tear Opener animations to include radbolt port cover
      • Updated the starmap’s temporal tear opening animation.
      • Duplicants now play the construction multitool animation when emptying Interplanetary Payloads.
      • Adjusted the way ships/payloads on the starmap are positioned when there are lots in the same hex.
      • Some artifacts now include additional lore text when viewed at the Artifact Analysis Station.
      • Refrigerator now cools food while rocket control restrictions are applied.
      • Duplicants are now required to exit through the spacecraft door when deploying to Trailblazer modules.
      • Increase the number of background orbiting objects while a rocket is at a Space POI.
      • Updated Trailblazer Lander’s descent animations.
      • Trailblazer Lander now visible on clustermap during deploy/landing
      • Added more artifact lore.
      • Added tooltips to empty & undiscovered space map spaces.
      • Sound
        • Added Trailblazer Lander’s landing sound.
        • Added rocket location sensor sound.
        • Added Starmap rocket launching and landing sound.
        • Added music stinger and fx sound to the Artifact Analyzed popup menu.
        • Added reverb effects to spacefarer module interiors.
    Bugs

    • Fixed a typo in 'A Paradox' codex entry
    • Fixed a crash that could happen if an object loaded out of the world.
    • Stored minions (i.e. in Base Game rockets, or Spaced Out Trailblazer Lander) will no longer lose their status effects.
    • Removed reference to Carbon Skimmer in Liquid-Based Refinement Processes tech’s description as it is no longer there.
    • Fixed stress tooltip crash on load affecting some players
    • Base Game Only
      • Removed duplicate Gantry entry from the research screen
    • Spaced Out! Only
      • Worldgen: Reduced massive obsidian tiles in the Niobium biome.
      • Lead suits now count for Job Suitability achievement.
      • Fixed issue preventing swapping of rocket engine modules when the destination module has a larger height capacity than the source module.
      • Fixed issue causing some Starmap Location Sensor configurations to be reset on load.
      • Fixed Starmap Location Sensor copy settings functionality.
      • Fixed an error in the Supply Teleporter Output causing it to misevaluate viability of liquid transfer.
      • Fixed crash on some saves due to falling liquid particles.
      • Fixed parsing issue in SwampMoonlet.yaml.
      • Fixed an issue causing poor Radbolt performance. They no longer slow down the game dramatically while in motion.
      • Interplanetary Launcher now correctly displays ports during placement.
      • It's no longer possible to assign a Duplicant to multiple Trailblazer Landers simultaneously
      • Fixed codex biome icons with white backgrounds and added a new icon for the Regolith biome.
      • Fixed title typo for Dasha Salt Vine codex entry
      • Fixed issue causing landed Radbolt Engines emitting radiation for one frame on load.
      • Fixed issue preventing “Enter Temporal Tear” button from showing on eligible rockets.
      • Fixed a bug where gantries would be destroyed when a rocket landed even if they were retracted.
      • Fixed the Rubik's Cube artifact lore entry.
      • Fixed a bug where rockets would sometimes fail to harvest from space POIs even though they had proper storage modules.
      • Duplicants without the Rocketry skill can no longer use the Rocket Control Station
      • Duplicants do not use the Rocket Control Station while the rocket is not travelling
      • Buildings now use the correct colour for unfiltered inputs and outputs.
      • Fixed issue causing some artifact descriptions to display incorrectly in the Artifact Analysis Station
      • Fixed issue causing invalid Rail Gun Payload name
      • Liquid Pump no longer duplicates Nuclear Waste
     
  8. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Und ein Hotfix
    Changes & Improvements
    Updated Simplified Chinese localization.
    Fixes
    Potential fix for "Failed to load cursor" issue some users are reporting.
    • Spaced Out! Only
    • Updated Main Menu countdown timer and name.
     
  9. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Kleiner Hotfix für Spaced Out
    Bug Fixes
    Spaced Out!

    • Fixed issue causing Duplicants to occasionally duplicate when using Trailblazer modules
    • Fixed issue where Spacefarer Conduit Ports could output gas/liquid to the wrong location.
     
  10. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    [​IMG]
    Update für Spaced Out mit neuen Gebäuden, Animationen, Sound und veränderten Raketenwerte
    Features

    • Spaced Out! Only
      • Added Party Line Phone building.
      • Added Radbolt Joint Plate building.
      • Added Automation Broadcaster and Automation Broadcast Receiver buildings.
      • Rockets now burn one hex worth of fuel when taking off and landing.
      • Rockets in old save files that are in-flight and have at least some fuel or oxidizer in their tanks will have their fuel and oxidizer tanks topped off to prevent stranding rockets.
      • Rebalanced rocket engine fuel consumption rates, resulting in changes to the ranges of rockets.
      • Increased CO2 Engine range from 4 to 6.
      • Increased Sugar Engine range from 4 to 6.
      • Increased Steam Engine range from 6 to 10.
      • Increased Small Petrol Engine fuel efficiency to change base range from 6 to 10.
      • Increased Petrol Engine fuel efficiency to change range per tank from 6 to 10.
      • Increased Hydrogen Engine fuel efficiency to change range per tank from 9 to 16.
      • Reduced the number of Radbolts the Radbolt engine can store from 4800 to 4000. This results in a maximum range decrease of 24 to 20.
      • Adjusted the power and burden of rocket engines to speed up space flights and bring some under-performing engines more in line with the rest.
      • Rockets with the Round Trip toggle active will now wait until POI harvesting is complete before returning to their source.
      • Increased maximum height of the Steam Engine from 20 to 25.
    Changes & Improvements

    • Fullscreen mode is now borderless (game doesn’t minimize when using a secondary monitor).
    • Added sound for automation & radiation toggle overlay activation.
    • Updated all supported localizations.
    • Added sounds for Conveyor Rail Germ Sensor, Element Sensor and Temperature Sensor.
    • Added hammer strike sounds for Conveyor Rail Germ Sensor, Element Sensor and Temperature Sensor, Conveyor Chute and Conveyor Shutoff.
    • Spaced Out! Only
      • The length of the pending path is now shown when selecting a rocket destination.
      • Limited the height of rockets to 30 tiles when no engine exists to define the height.
      • Added Rover Lander deploy Starmap animation.
      • Added launch/land animations for Interplanetary Payload on starmap.
      • Adjusted Trailblazer Lander starmap animation to appear over the target world.
      • The Temporal Tear Opener is no longer deconstructable.
      • Added sound for Trailblazer Lander on the starmap.
      • Added sound for Rover Lander and Escape Pod on the starmap .
      • Added sound for Temporal Tear on the starmap.
      • Art changes to buildings with Radbolt input ports.
      • Spacefarer Conduit Port Tiles art revision.
      • Ladder Bed art and animation revision.
      • Wall Toilet’s output is only blocked by substantial liquid amounts on the output tile.
      • Added sound for Ladder Bed.
      • Added sound for rocket Scout Lander landing sequence.
    Fixes

    • Fixed lighting and biome tinting on Linux and other platforms where it was previously inverted.
    • Fixed an issue that could cause an unexpected column of natural tiles to appear on load.
    • Removed stray black lines sticking out from some tile artwork.
    • Duplicants and critters will no longer idle in locations where Airflow Tiles, Mesh Tiles, Insulated Tiles, and Farm Tiles are being constructed.
    • Wall Pot can now be placed next to a tile under construction.
    • Fixed Drecko description in Care Package screen to reflect its true diet.
    • Added missing input bindings text for tools.
    • Fixed typo in dying off germs tooltip.
    • Fixed crash that could occur when a very sleepy Duplicant used the Teleporter Transmitter.
    • Duplicants can no longer use a Mess Table when it's non-operational.
    • Base Game Only
      • Fixed crash clicking on Red Alert notification
      • Fixed crash when a Duplicant in a Command Capsule loses their balloon
      • Fixed issue where a space destination returned less than the reserved amount
    • Spaced Out! Only
      • Fixed bug where Spacefarer Ports could get stuck in a blocked state when they should be able to vent into space
      • Fixed bug where Diamond Press was not playing sound
      • Fixed several starmap rocket animation issues affecting self-destruct and mining animation playback
      • Fixed disease source visualization of Wall Toilets
      • The Mini Liquid Pump no longer leaks Nuclear Waste
      • “Switch Planetoid” keyboard shortcuts now work while the starmap screen is open
      • Fixed disappearing progress bar of the Radbolt Generator when switching to Materials/Decor overlays
      • Wall Toilet is no longer operational when missing wall tiles
      • Fixed issue for dynamic music "To the Stars" where it only played the beginning section
     
  11. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Hotfix zum letzten Update
    Spaced Out! Only
    • Party Line Telephone morale bonus for chatting on the same world changed from 3 to 2.

    Fixes
    Modding
    • Re-added BuildingDef.isSolidTile and marked it as obsolete.

    Spaced Out! Only
    • Added Party Line Telephone to the tech tree.
    • Updated Party Line Telephone animations.
    • Updates Party Line Telephone strings.
    • Fixed crash loading saves where a Saturn Critter Trap was in the middle of venting.
    • Fixed rare crash that could occur when Experiment 52B eats food.
     
  12. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    [​IMG]
    Neue Traits für Spaced Out und generelle Bugfixes
    Features

    • Spaced Out! Only.
      • World traits applied to many worlds in a cluster.
      • Added Radbolt Sensor building.
      • Added Classic Rime Cluster.
      • Added “storage full” automation output ports to buildings that store and consume Radbolts.
      • Added an in-world effect when an area has a high amount of radiation.
      • The Duplicant in the Cryotank 3000 will now always spawn with the "Ancient Knowledge" trait, granting them 3 skill points and preventing them from spawning with any traits that make them bad at tasks.
      • Added new Duplicant traits:
        • Alone
        • Starry Eyed
        • Glow Stick
        • Radiation Eater
      • Added new world traits:
        • Lush Core
        • Radioactive Crust
        • Metallic Caves
        • Crashed Satellites
        • Frozen Friend
      • Added New achievements:
        • First Teleport of Call
        • Soft Launch
        • GMO A-OK
        • Mine the Gap
        • Radical Trip
        • Sweeter Than Honey
        • Morale High Ground
        • That’s Rad
        • Cluster Conquest
    Changes & Improvements

    • Database entries for buildings list classification for room requirements.
    • Rework creature diet Database entry to show input/output rates.
    • List Element consumers and producers in Database entries.
    • Asteroid selection screen resizes according to screen height.
    • Updated all localizations
    • Modding
      • World traits are now configured using worldTraitRules. If none are specified and world traits are enabled it defaults to 2-4 traits.
    • Sound
      • Added Duplicant whistling sound for Grooming Station interaction.
      • Added hammer strike sound for Atmosuit Checkpoint.
      • Added sound for dead Duplicant carrying interaction.
      • Added hammer strike sound for Weight Plate.
      • Added Duplicant mourning sound.
    • Base Game Only.
      • The clock tooltip now displays the world type in instead of a random name. Saves created prior to the Breath of Fresh Air update will default to “Terra”.
    • Spaced Out! Only.
      • Added rocket interior building restrictions to recreation buildings.
      • Party Line Phone calling animation changes when duplicants call each other at the same time.
      • The cluster name is now displayed in the clock tooltip.
      • Moved Radbolt Joint Plate to Radiation Refinement tech.
      • Element Categories such as “Refined Metal” and “Filtration Medium” now have Database pages.
      • Improved worldgen rules including more reliably placing Iron Volcanos on Tundra Asteroid.
      • Changed Materials Science research to Applied Sciences research .
      • Sound
        • Added Party Line Phone sound.
        • Added Party Line Phone hammer strike sound.
        • Added different hammer strike sounds for different door types.
        • Added hammer strike sounds for the Ribbon Reader & Writer.
        • Added sound for Temporal Tear Opener.
    Fixes

    • Fixed element name in geyser tooltip.
    • Fixed double "Effects:" typo in room overlay text.
    • Fixed Database recipe links for seeds and eggs not working.
    • Worldgen: Always draw world borders over biomes below the surface.
    • Fixed spacing typos in the Thermo Regulator and Thermo Aquatuner
    • Research Systems Database entry now reflects differences in base game and Spaced Out! Content
    • Fixed inverted shader issue for tiled blocks and world zone textures affecting Linux.
    • Fix Duplicant skill links in the Database, and don't include references to removed skills or skills from DLC if not enabled.
    • Fixed dead Database hyperlinks for Duplicant skills.
    • Removed blank tooltips in the destination selection screen.
    • Nyctophobic duplicants are once again afraid of the dark.
    • Added missing status strings to the Refrigerator.
    • Potential fix for suits being delivered to the wrong locker.
    • The “Volcanic Activity” world trait now uses an Abyssalite border instead of Granite.
    • Performance
      • Reduce overall frame time by spreading out a few more systems
      • Implemented performance improvements relating to hitches caused by UI updates.
    • Spaced Out! Only
      • Prevent crash when loading a save with identically named worlds.
      • Saturn Critter Trap vents gas correctly again
      • Duplicants can no longer attack Experiment 52B using the attack tool.
      • Dead Duplicants are no longer brought back to life and put in escape pods during Abandon Ship sequence.
      • Fixed crash that could occur during Abandon Ship! sequence.
      • Add missing Party Line Phone status item.
      • Fixed Party Line Phone consuming power when not in use.
      • Changed Helium Cloud description to accurately reflect composition.
      • Fixed hyperlink for Orbital Research Center and Materials Study Terminal to point to proper DLC research Database entry.
      • Fixed "colony lacks skill" tooltip on Materials Study Terminal.
      • Fixed Artifact Module crash when updating status items in space.
      • Changed the Radiation systems Database entry so it doesn't show up in the base game.
      • Fixed issue where a rocket would sometimes incorrectly say it had enough fuel for a trip when it did not.
      • Fixed issue where a rocket would sometimes say it did not have enough fuel for a trip when it did.
      • Fixed Rover's status item tooltips displaying incorrect name.
      • Fixed Major/Minor Irritation tooltips on Shower.
      • Fixed a typo in the Supply Teleporter Output description
      • Optimized some textures, fixing an atlas overflow error when clicking on a Teleporter for the first time.
      • Fixed crash composting certain mutant seeds.
      • Worldgen: Removed Superconductive Asteroid's crust, which was unintentionally added.
      • Fixed Temporal Tear Opener animation playback issue
      • Fixed Interplanetary Launcher and Landing Beacon not detecting obstructions on certain worlds.
      • Fixed issue where building on a Regolith Asteroid could result in infinite digging.
     
  13. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    16. Juni 2016
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    [​IMG]

    Damit es auch im Winter schön warm bleibt gibts neue Radioaktive Planeten und Maschinen

    New Worlds
    We’ve added a new series of clusters and asteroids that lean heavily into Spaced Out! mechanics. The starting asteroid in these clusters is smaller, there are fewer biomes per asteroid, and instead of two nearby asteroids there are four. Sustainability in these clusters might require visiting multiple worlds and some creative thinking. These have varying degrees of difficulty, but are generally meant to be harder starts for players looking for a challenge.

    Radiation and Nuclear
    We’ve also added two new buildings to the Radiation category of the build menu.

    The Radiation Lamp emits a constant and predictable cone of radiation as it consumes the uranium ore supplied to it.

    The second building is the Manual Radbolt Generator, which produces a small but reliable amount of Radbolts with no electrical power required. Now, a little Uranium Ore and some Duplicant labour are all that is needed to get your Materials Science Research operation underway.

    Additionally, we’ve greatly reduced the rate at which Radbolts decay while traveling. It is now possible to send Radbolts a significantly further distance than before.

    Research Changes
    We’ve made some changes to how Cosmic Research is conducted. Firstly, we’ve renamed it “Data Analysis Research” and it’s now generated by processing ‘Data Banks’ at the Virtual Planetarium. Data Banks can be generated in a number of ways, including using the Orbital Data Collection Lab, studying geysers, analyzing artifacts, and searching satellites and inspectable POIs.

    Roadmap
    In the last few weeks we’ve been gradually shifting our focus away from features and content and towards bugs and polish. Our intention is to continue this trend: fewer new features, more fixes! We’re thinking keenly about the path to launching Spaced Out! out of early access and so we believe it’s time to focus on getting the experience as stable and smooth as it needs to be for release.
     
  14. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Buff and Shine update.
    Features

    • All versions
      • Added new "Suit Sustainability Training" skill, which slows exosuit durability damage. Note: this replaces “W.I.P. Skill” in Spaced Out!
    • Spaced Out! only
      • Added Classic Style “The Badlands” cluster.
      • Added Classic Style “Volcanea” cluster.
      • Added Classic Style “Arboria” cluster.
      • Added Classic Style “Aridio” cluster.
      • Added new music “Leaking Dimensions”
      • Added Radbolt Chamber building.
      • Re-implemented the Space Scanner.
      • Re-implemented the Telescope from the base game, now called Enclosed Telescope.
    Changes and Improvements

    • All versions.
      • World traits now have unique icons in the destination selection screen.
      • The anti-entombment code is much less aggressive when searching for a place to move Duplicants when they are covered by falling tiles (such as sand).
    • Spaced Out! only.
      • Radiation
        • Increased all radiation emission sources intensity
        • Most sources were increased by 10x (except for the Glow Stick trait, which is slightly reduced).
        • Research Reactor was increased by 20x
        • Shine bug was increased by 5x
        • Reduced Radbolt Generator radiation to radbolt conversion efficiency by 90%.
        • Increased plant radiation tolerances, minimum radiation requirements, and radiation mutation thresholds by 10x.
        • Adjusted Radiation Eater rads/kcal ratio to roughly preserve old kcal generation potential with the new emission intensity tuning.
        • Increased standard Duplicant radiation recovery from 60 to 100 rads/cycle.
        • Radiation now kills germs on ores, buildings, critters and dupes.
      • Worldgen
        • Changed Classic Style Verdante cluster to be more similar to the base game. Irregular oil placement and removed frozen Rust biome.
        • Changed Classic Style Verdante Cluster coordinate prefix to V-LUSH-C to match the base game. Classic Style Arboria Cluster now uses its V-FRST-C prefix instead. Existing saves will switch to the new prefix.
        • Changed Classic Style Oceania's second world to “Glowood Wasteland Asteroid.”
        • Starting asteroids in Spaced Out! clusters now experience 50% less cosmic radiation than other asteroids in the cluster (now approximately 125 rads/cycle). Moonlet Cluster Badlands, Flipped, and Radioactive Ocean are unchanged.
        • Moonlet Cluster asteroids no longer share orbits as it was causing a number of issues.
        • Added world traits to Moonlet Cluster asteroids.
        • Metallic Swampy no longer guarantees a Metal Rich world trait.
        • Changed Jungle biome on the Desolands asteroid to use Spaced Out critter/plant/seed tuning.
        • Allow Metallic Caves world trait on smaller asteroids.
        • Added a new POI to Regolith Asteroid.
        • Made the sea bed thicker on Water Asteroid.
        • Improved worldgen rules to prevent failure when placing the landing area of the Water Moonlet and Superconductive Asteroid.
      • Revised Experiment 52b tuning to produce significantly more resin per kcal (200kcal/kg) but at a much slower rate.
      • The Radbolt Generator automation port now simply turns the building on and off instead of preventing radbolts from firing.
      • Changed description of Radbolt Generator to better reflect how it functions.
      • Meteor showers no longer fall on unvisited asteroids
      • Rocket Platforms now have an automation output port indicating if a rocket is on the platform.
      • Rockets will remember their last launch pad per world and prioritize landing there if a specific pad is not chosen.
      • Added new Duplicant animation to the main menu.
      • Updated all starting and nearby asteroid icons
      • Rover can now build buildings up to the second tier.
      • Added an extra tile of thickness to portions of the Spacefarer Module's interior ceiling to increase radiation shielding. Note: This change will only apply to newly built Spacefarer Modules.
      • The crafting menu now remembers each recipe's preferred materials selection on a per-world basis.
      • Finalized Manual Radbolt Generator animations.
      • Added sound for Manual Radbolt Generator
      • Removed displaying nearby and distant asteroids at the top of the Choose a Destination screen.
      • Pips can now be found in care packages even if they haven't been discovered yet. This means it's possible to get Pips in the Rime Cluster.
      • Added contamination killing properties to Radiation system database entry
      • Added more random asteroid names
      • Updated Plant Mutations database entry
      • Clarified Cosmic Archaeology achievement text
      • Improved the look of the in-world radiation visualization.
      • Renamed some clusters and starting asteroids.
      • Added Database entries for rocket modules
      • Added diagnostics for when rockets arrive at a world but aren't landing.
      • Payload Opener no longer requires Duplicant operation but it does require power
      • Added Empty Storage button to the Payload Opener.
      • Liquid Sucrose now transitions to Carbon Dioxide at 230 C.
      • Adjusted thermal conductivity and specific heat capacity of solid/liquid Sucrose.
      • Added hyperlinks for Botanical Analyzer and Radiation Lamp in Plant Mutations codex entry
      • Hooked up Mini-Pod activation animation.
      • Added sound for Mini-Pod activation animation
      • Added hammer strike sound for Mini-Pod, Manual Radbolt Generator and Radiation Lamp
      • Swapped order of Moonlet Cluster Desolands and Frozen Forest.
      • Removed Experimental tag from Moonlet Clusters.
    Fixes

    • All versions
      • Fixed an issue where a building's access permissions could stop working if a Duplicant with custom access permissions died & was buried.
      • Fixed an issue where materials delivered to a construction site could be destroyed, causing the construction to fail.
      • Removed unused "genetic traits" from non-English languages on the Duplicant selection screen.
      • Fixed entombment issues with rockets.
      • Fixed "No Research assigned" and "Colony lacks skill" tooltips listing the wrong hotkey to open the Skills Panel.
      • Fixed issue causing research screen sidebar preset filter buttons to be ineffective in non English language translation settings.
      • Removed additional automation input port from the Smart Storage Bin.
      • Fixed a collision bug which made Duplicants think they were entombed when they were not. This resulted in anti-entombment code triggering more often than it should.
      • Duplicants no longer occasionally slide off a tile to the right while falling in a liquid.
      • Gantry is considered a building for filtered tools.
      • Removed FOW from Jungle POI that was not being cleared when opening a door.
    • Base game only
      • Clarified Scan Quality tooltip to use ‘industrial machinery’ instead of ‘heavy machinery’
      • Fixed issue allowing UI hotkeys to be activated while changing a rocket's name in the Starmap
    • Spaced Out! only
      • Rovers
        • Significantly reduced the amount of time it takes the Rover to pick a new task in large bases.
        • The Rover's multitool effects now function.
        • Rovers no longer level up their skills.
        • Landers are now selectable, and do not disappear after a save/ load.
        • You can now deconstruct rovers that are out of batteries.
      • Fixed issue preventing reorder rocket module buttons from being usable in some situations where they should be.
      • Beetinys can now be trapped by the Saturn Critter Trap (and other traps).
      • Fixed an issue where the hive harvest animation was playing behind the hive.
      • Prevent ores being thrown to adjacent asteroids.
      • Rockets can no longer launch without a Rocket Platform.
      • Fixed issue where rockets could land on disabled rocket Platforms.
      • Fixed bug where some builds would show a "insufficient resources" status item, even though the world has more than enough resources to do the build.
      • Fixed crash that could occur when Rocket Platform is created and destroyed rapidly.
      • Fixed crash when abandoning a rocket.
      • Rocket Port Loaders/Unloaders now consume power while loading/unloading.
      • Rocket module list no longer resets position to top after a selection is made.
      • The anti-entombment code will no longer teleport duplicants into closed doors.
      • Fixed issue preventing consumables screen from scrolling horizontally while hovering over an Asteroid divider/header.
      • Crash landing dupes now count toward Cluster Conquest achievement.
      • Rover no longer plays sounds while stored.
      • Fixed Duplicants sometimes being trapped in a rocket after the Spacefarer module is reordered.
      • Lowered internal priority of Payload Opener delivery chore.
      • Fixed crash hovering over Radbolt status item of destroyed Radbolt.
      • Fixed layering issue of the Manual Radbolt Generator.
      • Improved Moonlet Cluster Badlands worldgen rules.
      • Modding:
        • Fixed issue using HatchMetalConfig.METAL_ORE_TAGS in mods.
     
  15. Ixalmaris gesperrter Benutzer

    Ixalmaris
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  16. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Der finale launch patch ist draußen
    • Fixed bug where Duplicants were getting stuck in mid-air.
    • Improvements to the UI, like updating the cluster selection screen to show all world traits in a cluster in the right column when the left column’s header is selected.
    • The Piloting Skill now affects Rocket speed.
    • Solar Panel Modules now partially block light while grounded.
    • Performance optimizations for farms, Sweepys, and the dig tool.
     
  17. Ixalmaris gesperrter Benutzer

    Ixalmaris
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  18. Ixalmaris gesperrter Benutzer

    Ixalmaris
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  19. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Die Entwicklung von ONI ist noch nicht vorbei.
    Es gibt eine kleine Roadmap für die nächsten Monate.
    [​IMG]
    • Performance improvements
    • Bug fixes both old and new!
    • Building out our collection of developer tools
    • Streamlining our workflow behind the scenes

    Also Performance verbessern, Bugs fixen und die Entwicklertools verbessern.
    Ein weiterer DLC wird es ebenfalls geben, im Moment sind sie aber noch an der Planung um was es in dem DLC gehen wird.
     
    Zuletzt bearbeitet: 29. Januar 2022
  20. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Minipatch
    All versions
    • Updated Chinese, Russian localizations to latest.
    • Updated .pot file with latest strings to allow community translations to come up to date.

    Fixes
    All versions
    • Fixed crash if an entity outside the grid tries to navigate somewhere.
    • Remove skill point earned notification when a Duplicant dies.
    • Fixed a number of crashes related to Duplicants being removed.
    • Fixed crash that could occur when Duplicants enter the Temporal Tear.

    Spaced Out! only
    • Edited descriptions of Nuclear Fallout, Nuclear Waste, and Solid Nuclear Waste.
     
  21. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Kleiner Patch
    Highlights:
    • Better controller support for Steam users using Big Picture Mode:
    • Wider range of actions that can be activated by a controller.
    • Mouse/trackpad is still the most comfortable way to play, but a controller can now activate a virtual cursor
    • Added default controller configurations for: Steam Deck, Xbox 360 Controller, Xbox Wireless Controller, DUALSHOCK™4 Wireless Controller
    • Steam Deck support.
    • Minor UI adjustments to support smaller resolutions.
    • Fixed issue where Duplicants could get stuck depressurizing an Oil Well.
     
  22. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Pünktlich zur Klei Messe gibts einen Patch mit Bugfixes und 4 neuen Charakteren
    https://youtu.be/K4555NLxA-I

    Highlights include:
    • Ranching gameplay improvements, including gaining Husbandry experience during Critter grooming
    • Fixed many Critter bugs
    • Improvements to UI and Critter performance
    • Significant memory savings on both new and late-game saves
    • Added four new Duplicants
    • Added four new Critter morphs
    • Added new Overjoyed trait: Yodeler
    • Added new Stressed trait: Banshee
    • Added new Clothing Refashionator building that upgrades Snazzy Suits into one of 12 extra-Decor-boosting Primo Garb outfits
    • Steam Deck compatibility verified
    • Speeding Things Up
    • We’ve made a significant reduction to the amount of memory that ONI takes up on your system. Plus, frame times have been reduced—great news for very large bases—and the New Game and Load Game screens now open faster.


    Basically, computers that have less memory available to run the game will now spend less time stuttering, leaving you free to focus on mopping up Duplicants’ little “accidents.” Win-win.

    Smoothing Things Out
    We’ve optimized the background behavior of several UI screens, which helps the game run more smoothly even when the UI isn’t open. (This is one of those things you’ll feel rather than see.) Sneezes and snores also perform better!

    There’ve been a number of significant improvements to critter performance, too—most notably in the way they find food.

    Bug Fixes
    Many bugs were squashed in the making of this update. We now have more reliable Critter sensors! Pacus don’t get stuck in mixed-liquid tanks! Flying critters no longer get stuck in liquid! Duplicants won't get trapped in certain spaces anymore: they’re now able to climb down one tile and jump across a gap to escape.
    …and lots more!

    New Content
    Joining base game and Spaced Out! colonies today are four new Duplicants—the first newcomers since the base game launch. They come with one fun new Overjoyed behavior, and one uh, slightly shrieky Stressed behavior.

    You’ll also find four new Critter morphs, like a Cuddle Pip whose affectionate hugs boost egg incubation rates and soothe stressed-out Duplicants.

    The new Clothing Refashionator building upgrades Snazzy Suits into flashy new Primo Garb outfits—including the pink unitard of Ellie’s dreams.

    Summary
    A ton of behind-the-scenes improvements mean faster, smoother gaming for everyone. Plus, a new building, new Duplicants, new Critter morphs, snazzier suits and of course, countless bug fixes, tuning, polishing and more!

    Huge thanks to everyone who helped us fine-tune things during the testing period. You can post feedback here, or report bugs and other suspiciously strange happenings here.

    If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary Previous Update branch.
     
    Snowman_one gefällt das.
  23. Ixalmaris gesperrter Benutzer

    Ixalmaris
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  24. CarnageDark

    CarnageDark
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    25. März 2007
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    14.566
    Das ist auch so ein Spiel, das ich mir relativ zeitnah zum Release gekauft habe, aber noch nie gestartet habe . . .:uff::ugly:
     
  25. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Solltest du.
    Gerade der Anfang macht spaß, nur im Mittelteil gibt es ein kleines Loch wo man sich durchzwängen muss bevor man genug Ressourcen hat sich komplett ausleben zu können.
    Und am Besten so wenig Guides anschauen wie möglich damit man selbst experimentieren muss/kann.
     
  26. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    Sweet Dreams
    [​IMG]
    https://youtu.be/7cK5oB3CM1k

    Patch.
    Neue Sondergebäude die man finden kann und eine Küche mit Gewürzmühle
    Story Trait System
    This update marks the debut of our new Story Trait system, a collection of interactive POIs buried deep inside the asteroids. You can find them in the Story Options tab on the Choose A Destination screen in-game, and read more about them in the roadmap.

    We’re pretty excited about our first two story traits: the Somnium Synthesizer harnesses the power of Duplicants’ subconscious minds by unlocking their ability to dream for the very first time, while the Critter Flux-O-Matic offers a new way to roll the dice on critter morph outcomes.

    This system—and this inaugural pair of traits—is designed for both base game and Spaced Out! DLC.

    New Room & Building
    Duplicants in all versions of the game can now enhance their food with delicious additives! We’ve added a new Kitchen room, which enables the use of the new Spice Grinder.

    Spice mixes produced at the grinder can be sprinkled onto certain meals to improve things like shelf life and Duplicant strength. Bon appetit!

    Other Cool Things
    In Spaced Out!, the Plug Slugs have gotten some tuning changes (including a new refined metal diet), and their species has grown to include two new morphs: the unbreathable-gas-guzzling Smog Slug and the liquid-inhaling Sponge Slug.

    Also: Critters in all versions of the game now queue for ranching, the build menu showing room requirement info, and we’ve put an end to the total anarchy of multiple meteor showers sometimes happening all at once.

    Highlights
    All versions

    • Added Story Traits system and UI
      • Added Somnium Synthesizer story trait
      • Added Critter Flux-O-Matic story trait

    • Added Kitchen room type
    • Added Spice Grinder building (Freshener Spice recipe, Brawny Spice recipe, Machinist Spice recipe)
    • Enabled renaming rockets
    • Fixed a number of Transit Tube bugs

    Roadmap.
    Kurz gesagt mehrere kostenlose Updates im Jahr, finanziert durch Skin DLCs ähnlich wie bei Dont Starve
    Overview
    We’ll be releasing free, ongoing updates several times a year. Actual timelines will vary as we settle into a rhythm. Currently, the plan is for them to be seasonal.

    You can look forward to fresh new content that’ll keep your Duplicants on their nonexistent toes—like the Story Traits mentioned below—as well as bug fixes and performance and quality of life improvements. There’ll be something for both base game players and Spaced Out! DLC players in every update.

    One of the big new additions is the Story Trait system. It’s an interactive POI take on world traits, with unique gameplay challenges that unlock new lore and offer ongoing benefits once completed. They’re designed to build out the ONI universe and create new ways to interact with the existing gameplay loops.

    [​IMG]

    It all kicks off in our October update.

    A few specifics
    Some of the projects we’re working on for the next few updates include:
    • Story Traits! The inaugural pair are a gargantuan dream-analyzing machine and a handy critter-mutator. More to come…
    • Expanded surface gameplay tools and content!
    • QoL improvement! E.g. Expanded database and a searchable build menu for the base game, and improvements to Spaced Out! rocketry.
    • New Room types! We’re thinking: Laboratory, Mission Control Room, better bedrooms…

    And then?
    Bigger things like new starting biomes, richer world gen options, and even new sim systems are on the horizon too, but these take longer to develop, so no short-term promises.

    Another long-term goal we’re working on is a cosmetic skins system. Our skins system will be modeled on what’s worked for Don’t Starve Together, so anyone who’s ever played DST will feel right at home. We’re starting with some new decor, buildings, clothing and then we'll gather feedback and see what else you’d like skinned. It may be a little odd to add cosmetic skins to a single-player game, but we’re hoping this’ll let us keep making free content updates for everybody rather than DLC.
     
  27. Ixalmaris gesperrter Benutzer

    Ixalmaris
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    What a Blast
    https://youtu.be/lJPAdlLMU6w

    Man kann jetzt einstellen wie häufig es Meteoriten regnet und mit einem neuen Gebäude diese vor dem Einschlag abschießen. Die Munition dafür muss man aber selber manuell herstellen.

    Außerdem kann man Archäologie betreiben und Fossile finden und zusammensetzen.
     
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